designing “the inbox game”

I looked, but didn't find, instructions for "the inbox game".  I did find this

CMS-based simulations in the writing classroom

which led me to this chapter by Russell and Fisher on genre.  Here's Fisher's dissertation.  I don't understand it completely, but if I get it, the simulation environment used for teaching has a user interface remarkably similar to the applications inside a corporate network (calendar, some dashboards, an inbox, some documents) and there's some goal-seeking behavior that deals with this.

The game that comes to mind is Tapper.


TapperGameplay
 

Tapper puts the player in the shoes of a bartender. The player must serve eager, thirsty patrons before their patience expires.  

Replace "serve eager, thirsty patrons" with "answer email" and perhaps there's some similarity.



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